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Most digital images intended for viewing are generally assumed to be in sRGB colour space, which is gamma-encoded. This means that a linear increase of value in colour space does not correspond to a linear increase in actual physical light intensity, instead following more of a curve. If we want to mathematically operate on colour values in a physically accurate way, we must first convert them to linear space by applying gamma decompression. After processing, gamma compression should be reapplied before display. The following C code demonstrates how to do so following the sRGB standard:
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2026-02-27 00:00:00:0张 鸿3014247810http://paper.people.com.cn/rmrb/pc/content/202602/27/content_30142478.htmlhttp://paper.people.com.cn/rmrb/pad/content/202602/27/content_30142478.html11921 先完成,再完美
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